INTERACTIVE DIGITAL MATH MEDIA FOR ENHANCING ELEMENTARY STUDENTS’ LEARNING OUTCOMES

Authors

  • Putri Mayadesti Universitas Adzkia, Indonesia
  • Henrizal Universitas Adzkia, Indonesia
  • Merri Yeliza Universitas Adzkia, Indonesia

DOI:

https://doi.org/10.31949/jcp.v11i4.15701

Abstract

This study aims to develop an interactive learning media called Digital Math Learning and test its validity, practicality, and effectiveness in improving elementary school students' mathematics learning outcomes. This study is based on students' low understanding of mathematical concepts influenced by the limited variety of learning media used by teachers, so that the learning process tends to be monotonous and lacks active student participation. The study used the Research and Development (R&D) method with the ADDIE model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects included experts, teachers, and students. Data were collected through observation, questionnaires, tests, interviews, and documentation, and analyzed using the validity, practicality, and effectiveness of the learning media. The results showed that the developed interactive learning media, Digital Math Learning, met the criteria for validity, practicality, and effectiveness. Expert validation in terms of content, media, and language produced an overall score categorized as very valid, indicating that the media is feasible for instructional use. Practicality testing also showed a very practical category, as teachers and students found the media easy to use, engaging, and relevant to elementary learners’ needs. In terms of effectiveness, the learning outcomes demonstrated a significant improvement, with an N-Gain score of 0.80 (high category) and a student response rate of 96.08% (very effective category). Digital Math Learning effectively enhances conceptual understanding and student engagement and has the potential to become an interactive and adaptive digital learning solution aligned with learning styles and cognitive abilities.

Keywords:

math learning, interactive learning media, learning outcomes

Downloads

Download data is not yet available.

References

Ali, A., Dea Venica, S., Aini, W., & Faisal Hidayat, A. (2025). Efektivitas Media Pembelajaran Interaktif dalam Meningkatkan Minat dan Motivasi Belajar Siswa Sekolah Dasar. Journal of Information System and Education Development, 3(1 SE-Articles), 1–6. https://doi.org/10.62386/jised.v3i1.115

Ananda, E. R., Irawan, W. H., & Abdussakir, A. (2024). Strategi Meningkatkan Partisipasi Siswa dalam Pembelajaran Berhitung Matematika Melalui Penggunaan Game Edukasi Kartu Pintar. Al Madrasah Jurnal Pendidikan Madrasah Ibtidaiya, 8(3), 1238. https://doi.org/10.35931/am.v8i3.3634

Apriani, I., Damopolii, M., & Datunsolang, R. (2024). Pengembangan Kecerdasan Spiritual Siswa Melalui Profil Pelajar Pancasila Dalam Kegiatan Keagamaan Ika Apriani1 , Mujahid Damopolii 2 , Rinaldi Datunsolang3. Instruktur: Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 4(1), 57–69.

Azhar, M., Wahyudi, H., & Yolanda, D. (2024). Integrasi Teknologi dalam Buku Ajar : Menyongsong Keterampilan Abad 21. Uluwwul Himmah Education Research Journal, 1(1), 43–55. https://irbijournal.com/index.php/uherj/index

Fadhila, I., & Yahfizham, Y. (2025). Aplikasi Java Script dalam Pendidikan Matematika: Inovasi Media Belajar Berbasis Teknologi Digital. Jurnal Literasi Digital, 5(2 SE-Articles), 191–200. https://doi.org/10.54065/jld.5.2.2025.786

Fian Casfian, Fikri Fadhillah, Jihad Wijaya Septiaranny, Muhamad Aris Nugraha, & Ahmad Fuadin. (2024). Efektivitas Pembelajaran Berbasis Teori Kontruktivisme Melalui Media E-Learning. Jurnal Pendidikan Sosial Dan Humaniora, 3(2 SE-Articles), 636–648. https://publisherqu.com/index.php/pediaqu/article/view/916

Hanifah, S., Soraya, I., & Kurjum, M. (2025). Optimalisasi Media Video Animasi dalam Pembelajaran Pendidikan Agama Islam Untuk Meningkatkan Pemahaman Siswa. Jurnal Ilmiah Profesi Pendidikan, 10(2 SE-Articles), 1600–1608. https://doi.org/10.29303/jipp.v10i2.3356

Hatmoko, F. T., Rochmat, S., Siswanto, D. H., & Pisriwati, S. A. (2024). Integrasi Teknologi dalam Pendidikan Sekolah Dasar sebagai Upaya Peningkatkan Literasi. MURABBI, 3(2 SE-Articles), 112–124. https://doi.org/10.69630/jm.v3i2.47

Hidayat, M. L., Mahatama, D. S., Suryani, T., & Sari, S. K. (2025). Pengembangan Aplikasi Mobile Plant-tagging ‘Pelurutalokaâ€TM sebagai Media Pembelajaran Biologi Keanekaragaman Hayati. Bioscientist : Jurnal Ilmiah Biologi, 13(2 SE-Articles), 1298–1318. https://doi.org/10.33394/bioscientist.v13i2.14948

Isti’ana, A. (2024). Integrasi Teknologi dalam Pembelajaran Pendidikan Islam. Indonesian Research Journal on Education : Jurnal Ilmu Pendidikan, 2(3), 1030–1037.

Kusnadi, A. (2024). Peningkatan Kompetensi Pedagogik Guru Berbasis Informations and Communication Technologies: Increasing Teacher Pedagogical Competence Based on Information and Communication Technologies. Thawalib: Jurnal Kependidikan Islam, 5(1 SE-Articles), 209–226. https://doi.org/10.54150/thawalib.v5i1.369

Lestari, D. I., & Heri Kurnia. (2023). Implementasi Model Pembelajaran Inovatif Untuk Meningkatkan Kompetensi Profesional Guru Di Era Digital. JPG: Jurnal Pendidikan Guru, 4(3 SE-Articles), 205–222. https://doi.org/10.32832/jpg.v4i3.14252

Lovandri Dwanda Putra, & Suci Zhinta Ananda Pratama. (2023). Pemanfatan Media Dan Teknologi Digital Dalam Mengatasi Masalah Pembelajaran. Journal Transformation of Mandalika, e-ISSN: 2745-5882, p-ISSN: 2962-2956 , 4(8 SE-Table of Contents), 323–329. https://doi.org/10.36312/jtm.v4i8.2005

Mailani, E., Setiawati, N. A., Surya, E., & Armanto, D. (2022). Implementasi Realistics Mathematic Education dalam Meningkatkan Keterampilan Berfikir Tingkat Tinggi/ HOTS pada Siswa Sekolah Dasar. Jurnal Basicedu, 6(4), 6813–6821. https://doi.org/10.31004/basicedu.v6i4.2855

Pradana, S. (2025). Efektivitas Penggunaan Video Animasi sebagai Media Pembelajaran Interaktif di Sekolah Dasar. Jurnal Transformasi Pendidikan Dasar, 1(1), 33–39. http://synergizejournal.org/index.php/JTPD/index

Purwandari, W., Safitri, I. N., & Karimah, M. M. (2024). Eksplorasi Hakekat Pembelajaran Matematika di Madrasah Ibtidaiyah dalam Konteks Kurikulum Merdeka. Indonesian Research Journal on Education, 4(4 SE-Articles), 1045–1060. https://doi.org/10.31004/irje.v4i4.1130

Rachma, A., Tuti Iriani, & Handoyo, S. S. (2023). Penerapan Model ADDIE Dalam Pengembangan Media Pembelajaran Berbasis Video Simulasi Mengajar Keterampilan Memberikan Reinforcement. Jurnal Pendidikan West Science, 1(08), 506–516. https://doi.org/10.58812/jpdws.v1i08.554

Rio Ferdinan Nababan, Iradat Lidwina Mendrofa, & Rahmat Alwi Nasution. (2024). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Materi Bulutangkis Di MAN 1 Medan. J-CEKI : Jurnal Cendekia Ilmiah, 3(6 SE-Articles), 6470–6481. https://doi.org/10.56799/jceki.v3i6.5524

Sugiyono. (2015). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif, dan R&D).

Teguh Handoyo, I’anatul Ashriyah, & Rahmat Kamal. (2024). Pengembangan Bahan Ajar Berbasis Multimedia. Harmoni Pendidikan : Jurnal Ilmu Pendidikan, 2(1), 230–250. https://doi.org/10.62383/hardik.v2i1.1064

Uljannah, L. P., & Santoso, A. (2024). Pengaruh Daya Tarik Konten, Keamanan Informasi, dan Kemudahan Penggunaan terhadap Minat Beli Ulang Pengguna Aplikasi Shopee. J-CEKI: Jurnal Cendekia Ilmiah, 3(4), 1499–1510.

Verdiatmoko, A. C., & Pinandita, T. (2025). Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Materi Pengenalan Bangun Ruang Di SD Negeri 1 Purbalingga Wetan. Jurnal Informatika Teknologi Dan Sains (Jinteks), 7(1 SE-), 91–100. https://doi.org/10.51401/jinteks.v7i1.5382

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Zainal, A. (2024). Efektivitas Media Visual Dalam Meningkatkan Pemahaman Konsep Biologi Di Sekolah Menengah Atas. Jurnal Ilmiah IPA Dan Matematika (JIIM), 2(1), 12–16. https://doi.org/10.61116/jiim.v2i1.467

Downloads

Abstract Views : 176
Downloads Count: 101

Published

2025-10-31

How to Cite

Mayadesti, P., Henrizal, & Yeliza, M. (2025). INTERACTIVE DIGITAL MATH MEDIA FOR ENHANCING ELEMENTARY STUDENTS’ LEARNING OUTCOMES. Jurnal Cakrawala Pendas, 11(4), 949–963. https://doi.org/10.31949/jcp.v11i4.15701

Issue

Section

Articles

Similar Articles

<< < 2 3 4 5 6 7 8 9 10 11 > >> 

You may also start an advanced similarity search for this article.