The Effect of Active Arcade Games on Physical Fitness and Concentration of Eighth Grade Students at State Junior High School 6 Manggar

Authors

  • Rhio Shuhendra Universitas Negeri Yogyakarta
  • Yudanto Faculty of Health Sports Science, Universitas Negeri Yogyakarta, Yogyakarta Special Region, Indonesia
  • Claudio Fadia Akbar Faculty of Health Sports Science, Universitas Negeri Yogyakarta, Yogyakarta Special Region, Indonesia

DOI:

https://doi.org/10.31949/ijsm.v5i3.15561

Abstract

Background: Physical fitness and concentration are two important factors that influence student learning success. Unfortunately, many junior high school students experience a decline in fitness and concentration due to sedentary lifestyles and excessive use of electronic devices. Interactive technology-based games such as Active Arcade offer a new approach that combines physical activity with engaging game elements. These games are designed to improve physical fitness while training students' focus and mental responsiveness. At State Junior High School 6 Manggar, physical education methods remain conventional and have not fully accommodated the need for enjoyable and stimulating activities. Results: The results of data analysis on the fitness test obtained a sig. value of 0.000, indicating that the Active Arcade game has a significant effect on the physical fitness of eighth-grade students at State Junior High School 6 Manggar. Furthermore, the results of data analysis on the concentration test obtained a sig. value of 0.000, indicating that the Active Arcade game has a significant effect on the concentration of eighth-grade students at State Junior High School 6 Manggar. Furthermore, it appears that the average post-test score on the TKSI for the experimental group is higher (13.80) than the average post-test score for the control group (12.80). Similarly, the results of the Grid Concentration Test also show that the average post-test score for the experimental group is higher (9.10) than the average post-test score for the control group (7.85). Conclusion: There is a difference in the effect of using Active Arcade games between the group that was given Active Arcade treatment and the group that was not given treatment on children's fitness, where the use of Active Arcade games was able to improve the physical fitness and concentration of eighth grade students at State Junior High School 6 Manggar. 

 Active Arcade, Concentration. Physical Fitness,

Keywords:

Active Arcade, Concentration, Physical Fitnes

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Published

2024-08-24

How to Cite

Rhio Shuhendra, Yudanto, & Akbar, C. F. (2024). The Effect of Active Arcade Games on Physical Fitness and Concentration of Eighth Grade Students at State Junior High School 6 Manggar. Indonesian Journal of Sport Management, 5(3). https://doi.org/10.31949/ijsm.v5i3.15561

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