ZALILUDDIN, Dadan; BASTIAN, Ade; AFRENDA, Rivki Anja. PENERAPAN METODE UX HONEYCOMB DAN GAME DEVELOPMENT LIFE CYCLE PADA GAME FUTURE WARFARE. INFOTECH journal, [S. l.], v. 12, n. 1, p. 59–66, 2026. DOI: 10.31949/infotech.v12i1.16914. Disponível em: https://www.ejournal.unma.ac.id/index.php/infotech/article/view/16914. Acesso em: 13 jun. 2026.