The Effect of Teaching Games for Understanding (TGfU) Learning Model on Improving Students' Social and Cognitive Skills in Physical Education at SMK Merdeka Bandung
DOI:
https://doi.org/10.31949/ijsm.v5i4.16489Abstract
This study aims to analyze the effect of the Teaching Games for Understanding (TGFU) learning model on improving students' social and cognitive skills in physical education. This study uses a quasi-experimental design with control and experimental groups that were given pre-tests and post-tests. The research sample consisted of 50 students in grade XI at SMK Merdeka Bandung who were randomly selected from existing classes. The experimental group received treatment using the TGFU model, while the control group followed conventional learning. The instruments used to measure social skills were the Social Skills Inventory (SSI), and to measure cognitive skills, the Game Performance Assessment Instrument (GPAI) test was used. The results of data analysis using an independent t-test showed that there were significant differences between the experimental group and the control group on both variables, namely social skills with a significance value of 0.040 and cognitive skills with a significance value of 0.000. These findings indicate that the application of the TGFU model can significantly improve students' social and cognitive skills, so that it can be implemented as an effective approach in physical education learning. Random assignment was carried out within predetermined class boundaries; however, this quasi-experimental design still provides a valid picture of the influence of the TGFU model.
Keywords:
Teaching Games for Understanding, social skills, cognitive skills, physical education, experimentsDownloads
References
Arikunto, S. (2006). Prosedur penelitian suatu pendekatan praktik. Jakarta: Rineka Cipta, 252.
Ashar, D., & Maharani, D. (2025). Model pembelajaran tgfu dalam pendidikan jasmani dan olahraga (eds.); 1st ed.). Tahta Media Group.
Barba-Martín, R. A., Bores-García, D., Hortigüela-Alcalá, D., & González-Calvo, G. (2020). The application of the teaching games for understanding in physical education. Systematic review of the last six years. International Journal of Environmental Research and Public Health, 17(9). https://doi.org/10.3390/ijerph17093330
Gaspar, V., Gil-Arias, A., Del Villar, F., Práxedes, A., & Moreno, A. (2021). How tgfu influence on students’ motivational outcomes in physical education? A study in elementary school context. International Journal of Environmental Research and Public Health, 18(10). https://doi.org/10.3390/ijerph18105407
Gil-Arias, A., Harvey, S., García-Herreros, F., González-Víllora, S., Práxedes, A., & Moreno, A. (2021). Effect of a hybrid teaching games for understanding/sport education unit on elementary students’ self-determined motivation in physical education. European Physical Education Review, 27(2), 366–383. https://doi.org/10.1177/1356336X20950174
Hank, C., & Huber, C. (2024). Do peers influence the development of individuals’ social skills? the potential of cooperative learning and social learning in elementary schools. International Journal of Applied Positive Psychology, 9(2), 747–773. https://doi.org/10.1007/s41042-024-00151-8
Harvey, S., Gil-Arias, A., & Claver, F. (2020). Effects of teaching games for understanding on tactical knowledge development in middle school physical education. Journal of Physical Education and Sport, 20(3), 1369–1379. https://doi.org/10.7752/jpes.2020.03189
Jaya, B. S. (2019). Penerapan model teaching games for understandimg dalam permainan sepakbola di sekolah dasar. TEGAR: Journal of Teaching Physical Education in Elementary School, 3(1), 35–38. https://doi.org/10.17509/tegar.v3i1.20496
La Greca, A. M. (2005). Journal of consulting and clinical psychology: Editorial. Journal of Consulting and Clinical Psychology, 73(1), 3–5. https://doi.org/10.1037/0022-006X.73.1.3
Masgumelar, & Mustafa. (2021). Pembelajaran pendidikan olahraga berbasis blended learning untuk sekolah menengah atas. Jurnal Kejaora (Kesehatan Jasmani Dan Olah Raga), 6(1), 133–144. https://doi.org/10.36526/kejaora.v6i1.1222
Mercuur, R., Dignum, V., & Jonker, C. M. (2020). Integrating social practice theory in agent-based models: a review of theories and agents. In IEEE Transactions on Computational Social Systems (Vol. 7, Issue 5, pp. 1131–1145). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/TCSS.2020.3007930
Morales-Belando, M. T., Calderón, A., & Arias-Estero, J. L. (2018). Improvement in game performance and adherence after an aligned tgfu floorball unit in physical education. Physical Education and Sport Pedagogy, 23(6), 657–671. https://doi.org/10.1080/17408989.2018.1530747
Mustafa, P. S. (2022). Peran pendidikan jasmani untuk mewujudkan tujuan pendidikan nasional. Jurnal Ilmiah Wahana Pendidikan, 8(9), 68–80. https://doi.org/10.5281/zenodo.6629984
Nopembri, S., Rismayanthi, C., Putro, K. H., Kristiyanto, A., Margono, A., Karakauki, M., & Wahyudin, P. K. (2022). Improvement of hots method in basketball game through tgfu learning. Physical Education Theory and Methodology, 22(1), 85–91. https://doi.org/10.17309/TMFV.2022.1.12
Ortiz, M., Meroño, L., Morales-Belando, M. T., Vaquero-Cristóbal, R., & González-Gálvez, N. (2023). Teaching games for understanding in game performance and psychosocial variables: Systematic Review and Meta-Analysis of Randomized Control Trial. Children, 10(3). https://doi.org/10.3390/children10030573
Rinaldo, R., Tarigan, B., & Juliantine, T. (2021). Review: The effect of the teaching game for understanding model on cognitive ability. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani. https://doi.org/10.33369/jk.v5i2.13828
Robles, M. T. A., Collado‐Mateo, D., Fernández‐Espínola, C., Viera, E. C., & Fuentes‐Guerra, F. J. G. (2020). Effects of teaching games on decision making and skill execution: A systematic review and meta‐analysis. International Journal of Environmental Research and Public Health, 17(2). https://doi.org/10.3390/ijerph17020505
Sa’bani, A. N., & Santoso, N. (2024). The effect of teaching games for understanding (tgfu) learning model and problem-based learning (pbl) model towards the social skills and basketball playing skills. International Journal of Multidisciplinary Research and Analysis, 07(12), 5727–5732. https://doi.org/10.47191/ijmra/v7-i12-46
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Farell Ferdian Pramudita , Asep Sumpena, Tri Martini

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
_.png)
_(2).png)
.png)
.png)
.png)